iOS Swift, cannot get pinch gesture to work
10,199
Solution 1
Try adding the gesture recogniser to your textview in viewDidLoad instead of adding it in pinchRecognized. Currently you are adding the pinchGesture to your view which is behind your text view and hence will not receive the touch
var pinchGesture = UIPinchGestureRecognizer()
Use this code:
override func viewDidLoad() {
super.viewDidLoad()
self.textview1.userInteractionEnabled = true
self.textview1.multipleTouchEnabled = true
self.pinchGesture = UIPinchGestureRecognizer(target: self, action:#selector(pinchRecognized(_:)))
self.textview1.addGestureRecognizer(self.pinchGesture)
// Do any additional setup after loading the view.
}
@IBAction func pinchRecognized(_ pinch: UIPinchGestureRecognizer) {
let fontSize = self.textview1.font!.pointSize*(pinch.scale)/2
if fontSize > 12 && fontSize < 32{
textview1.font = UIFont(name: self.textview1.font!.fontName, size:fontSize)
}
}
You might have to hit and trial with the minimum and maximum font sizes as you want, right now the minimum font size is 12 and the maximum font size is 32.
Solution 2
let pinchGesture = UIPinchGestureRecognizer(target: self, action:#selector(self.pinchGesture))
func pinchGesture(sender: UIPinchGestureRecognizer){
sender.view?.transform = (sender.view?.transform)!.scaledBy(x: sender.scale, y: sender.scale)
sender.scale = 1
print("pinch gesture")
}
Author by
Benny
Updated on June 19, 2022Comments
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Benny about 2 years
i have a test project that takes text from a file, adds it to a textview and displays it. i want to add some gestures but cannot seem to make it work... here is the relevant code:
class ViewController2: UIViewController, UIGestureRecognizerDelegate { @IBOutlet var textview1: UITextView! var pinchGesture = UIPinchGestureRecognizer() override func viewDidLoad() { super.viewDidLoad() self.textview1.userInteractionEnabled = true self.textview1.multipleTouchEnabled = true self.pinchGesture.delegate = self self.pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(ViewController2.pinchRecognized(_:))) self.view.addGestureRecognizer(self.pinchGesture) } @IBAction func pinchRecognized(pinch: UIPinchGestureRecognizer) { self.textview1.addGestureRecognizer(pinchGesture) self.textview1.transform = CGAffineTransformScale(self.textview1.transform, pinch.scale, pinch.scale) pinch.scale = 1.0 }
any ideas? followed several tutorials but none seem to help. code is tested on actual iPhone...
thanks a lot
Edit for Solution:
@IBAction func pinchRecognized(pinch: UIPinchGestureRecognizer) { var pinchScale = pinchGesture.scale pinchScale = round(pinchScale * 1000) / 1000.0 if (pinchScale < 1) { self.textview1.font = UIFont(name: self.textview1.font!.fontName, size: self.textview1.font!.pointSize - pinchScale) pinchScale = pinchGesture.scale } else { self.textview1.font = UIFont(name: self.textview1.font!.fontName, size: self.textview1.font!.pointSize + pinchScale) pinchScale = pinchGesture.scale } }
thanks to nishith Singh
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Benny about 8 yearsthat seem to work. however, the text doesn't grow, just the windows itself. any ideas?
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nishith Singh about 8 yearsTry increasing the font of UITextView instead of transform refer this link stackoverflow.com/questions/13669457/…
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nishith Singh about 8 yearsput this code in your pinchRecognized - textview1.font = UIFont(name: self.textview1.font!.fontName, size:self.textview1.font!.pointSize*pinch.scale)
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nishith Singh about 8 yearsthis will increase the font of your textview instead of varying the transform
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Benny about 8 yearsok so this worked. had to add a few stuff. will update first post. thank you so much for all the help!
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Chewie The Chorkie about 6 yearsThis won't call the function and will give the warning "No method declared with Objective-C selector 'pinchRecognized:'"