Operator overloading : member function vs. non-member function?

105,806

Solution 1

If you define your operator overloaded function as member function, then the compiler translates expressions like s1 + s2 into s1.operator+(s2). That means, the operator overloaded member function gets invoked on the first operand. That is how member functions work!

But what if the first operand is not a class? There's a major problem if we want to overload an operator where the first operand is not a class type, rather say double. So you cannot write like this 10.0 + s2. However, you can write operator overloaded member function for expressions like s1 + 10.0.

To solve this ordering problem, we define operator overloaded function as friend IF it needs to access private members. Make it friend ONLY when it needs to access private members. Otherwise simply make it non-friend non-member function to improve encapsulation!

class Sample
{
 public:
    Sample operator + (const Sample& op2); //works with s1 + s2
    Sample operator + (double op2); //works with s1 + 10.0

   //Make it `friend` only when it needs to access private members. 
   //Otherwise simply make it **non-friend non-member** function.
    friend Sample operator + (double op1, const Sample& op2); //works with 10.0 + s2
}

Read these :
A slight problem of ordering in operands
How Non-Member Functions Improve Encapsulation

Solution 2

It's not necessarily a distinction between friend operator overloads and member function operator overloads as it is between global operator overloads and member function operator overloads.

One reason to prefer a global operator overload is if you want to allow expressions where the class type appears on the right hand side of a binary operator. For example:

Foo f = 100;
int x = 10;
cout << x + f;

This only works if there is a global operator overload for

Foo operator + (int x, const Foo& f);

Note that the global operator overload doesn't necessarily need to be a friend function. This is only necessary if it needs access to private members of Foo, but that is not always the case.

Regardless, if Foo only had a member function operator overload, like:

class Foo
{
  ...
  Foo operator + (int x);
  ...
};

...then we would only be able to have expressions where a Foo instance appears on the left of the plus operator.

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badmaash
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badmaash

Updated on October 11, 2020

Comments

  • badmaash
    badmaash over 3 years

    I read that an overloaded operator declared as member function is asymmetric because it can have only one parameter and the other parameter passed automatically is the this pointer. So no standard exists to compare them. On the other hand, overloaded operator declared as a friend is symmetric because we pass two arguments of the same type and hence, they can be compared.

    My question is that when i can still compare a pointer's lvalue to a reference, why are friends preferred? (using an asymmetric version gives the same results as symmetric) Why do STL algorithms use only symmetric versions?

  • badmaash
    badmaash over 13 years
    "Make it friend only when it needs to access private members..and when you dont have/are bored of writing accessors, right?
  • Nawaz
    Nawaz over 13 years
    @Abhi : Choose your pick : Improved Encapsulation vs Lazy writing habit!
  • matthias
    matthias over 12 years
    Are there known cases where you couldn't just avoid the friend keyword by having the global operator+() simply be return op2.operator+(op1);? In both cases, + would by default not modify the input Sample, and instead return a new rvalue instance of Sample, right?
  • edA-qa mort-ora-y
    edA-qa mort-ora-y about 12 years
    @matthias, not all operators are commutative. Simple example is a/b.
  • crogg01
    crogg01 about 10 years
    Wouldn't Sample& in friend Sample& operator + (double op1, const Sample& op2); return a local reference that is no longer valid on return ? double return values (with double CTOR on Sample) on the friend or adding operator double() const member to Sample seem like good alternatives. You could also return by value on the friend operator.
  • Adrian McCarthy
    Adrian McCarthy almost 8 years
    +1 for making the distinction between member functions and non-member functions rather than member and friend functions. I guess today we'd say "global or namespace scope."
  • Adrian McCarthy
    Adrian McCarthy almost 8 years
    A common way to avoid making your non-member operators require friend is to implement them in terms of the operation-assignment operators (which will almost certainly be public members). For example, you could define T T::operator+=(const T &rhs) as a member and then define non-member T operator(T lhs, const T &rhs) as return lhs += rhs;. The non-member function should be defined in the same namespace as the class.
  • ricky
    ricky over 5 years
    @AdrianMcCarthy operator += normally changes lhs, but operator + normally not!
  • Adrian McCarthy
    Adrian McCarthy over 5 years
    @ricky: But if the lhs is a copy (as it is in my comment), then the fact that the lhs changes doesn't matter.
  • Justin
    Justin over 4 years
    FWIW, nowadays, some people (myself included) recommend making the operator friend even if you don't need to access private members. Otherwise, observe the error message when you write std::cout << something without an operator<< overload; it lists every overload and why it didn't match. Hidden friends would instead hide the overload, improving the error message and protecting against less-than-perfectly constrained overloads. The lack of encapsulation is a shame, but hidden friends are the only mechanism in the language to hide overloads.