Pygame action when mouse 'click' on .rect?
Solution 1
Well, if anyone is interested or is having a similar issue, this is what I needed to change.
First off the, remove:
button = button.get_rect()
Then:
screen.blit(button, (300, 200))
Should be:
b = screen.blit(button, (300, 200))
This to create a Rect
of the area of where the button is located on the screen.
On to:
if event.type == pygame.mouse.get_pressed()
I changed to:
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
The pygame.mouse.get_pressed()
gets the state of all three mouse buttons (MOUSEBUTTONDOWN, MOUSEBUTTONUP, or MOUSEMOTION). I also needed to add in event.button == 1
to specify that this was the 'left-mouse' button being pressed.
Finally:
`if button.collidepoint(pos):`
to:
`if b.collidepoint(pos):`
Using Rect
b's collidepoint method
Solution 2
I think rect method call collidepoint, not collide*r*point. Here is the link to documentation!
tijko
Updated on February 11, 2020Comments
-
tijko about 4 years
I have been writing a test function to learn how a mouse 'click' action on a pygame.rect will result in a reponse.
So far:
def test(): pygame.init() screen = pygame.display.set_mode((770,430)) pygame.mouse.set_visible(1) background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((250,250,250)) screen.blit(background, (0,0)) pygame.display.flip() ## set-up screen in these lines above ## button = pygame.image.load('Pictures/cards/stand.png').convert_alpha() screen.blit(button,(300,200)) pygame.display.flip() ## does button need to be 'pygame.sprite.Sprite for this? ## ## I use 'get_rect() ## button = button.get_rect() ## loop to check for mouse action and its position ## while True: for event in pygame.event.get(): if event.type == pygame.mouse.get_pressed(): ## if mouse is pressed get position of cursor ## pos = pygame.mouse.get_pos() ## check if cursor is on button ## if button.collidepoint(pos): ## exit ## return
I have come across pages on google where people are using or are recommended to use a
pygame.sprite.Sprite
class for the images and I'm thinking that this is where my problem is from. I have checked the pygames docs and there isn't much cohesion between methods, imho. I am obviously missing something simple but, I thoughtget_rect
would make an image in pygames be able to check if the mouse position is over it when pressed?Edit: I'm thinking I need to call the
pygame.sprite.Sprite
method to make the images/rects interactive? -
tijko about 10 yearsGood catch I was more than likely slightly mixing together
collide*r*ect
and intocollidepoint
. I edited to show this but, I think you could have just commented instead of making this an answer :P