Using "Object.create" instead of "new"
Solution 1
With only one level of inheritance, your example may not let you see the real benefits of Object.create
.
This methods allows you to easily implement differential inheritance, where objects can directly inherit from other objects.
On your userB
example, I don't think that your init
method should be public or even exist, if you call again this method on an existing object instance, the id
and name
properties will change.
Object.create
lets you initialize object properties using its second argument, e.g.:
var userB = {
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var bob = Object.create(userB, {
'id' : {
value: MY_GLOBAL.nextId(),
enumerable:true // writable:false, configurable(deletable):false by default
},
'name': {
value: 'Bob',
enumerable: true
}
});
As you can see, the properties can be initialized on the second argument of Object.create
, with an object literal using a syntax similar to the used by the Object.defineProperties
and Object.defineProperty
methods.
It lets you set the property attributes (enumerable
, writable
, or configurable
), which can be really useful.
Solution 2
There is really no advantage in using Object.create(...)
over new object
.
Those advocating this method generally state rather ambiguous advantages: "scalability", or "more natural to JavaScript" etc.
However, I have yet to see a concrete example that shows that Object.create
has any advantages over using new
. On the contrary there are known problems with it. Sam Elsamman describes what happens when there are nested objects and Object.create(...)
is used:
var Animal = {
traits: {},
}
var lion = Object.create(Animal);
lion.traits.legs = 4;
var bird = Object.create(Animal);
bird.traits.legs = 2;
alert(lion.traits.legs) // shows 2!!!
This occurs because Object.create(...)
advocates a practice where data is used to create new objects; here the Animal
datum becomes part of the prototype of lion
and bird
, and causes problems as it is shared. When using new the prototypal inheritance is explicit:
function Animal() {
this.traits = {};
}
function Lion() { }
Lion.prototype = new Animal();
function Bird() { }
Bird.prototype = new Animal();
var lion = new Lion();
lion.traits.legs = 4;
var bird = new Bird();
bird.traits.legs = 2;
alert(lion.traits.legs) // now shows 4
Regarding, the optional property attributes that are passed into Object.create(...)
, these can be added using Object.defineProperties(...)
.
Solution 3
Object.create is not yet standard on several browsers, for example IE8, Opera v11.5, Konq 4.3 do not have it. You can use Douglas Crockford's version of Object.create for those browsers but this doesn't include the second 'initialisation object' parameter used in CMS's answer.
For cross browser code one way to get object initialisation in the meantime is to customise Crockford's Object.create. Here is one method:-
Object.build = function(o) {
var initArgs = Array.prototype.slice.call(arguments,1)
function F() {
if((typeof o.init === 'function') && initArgs.length) {
o.init.apply(this,initArgs)
}
}
F.prototype = o
return new F()
}
This maintains Crockford prototypal inheritance, and also checks for any init method in the object, then runs it with your parameter(s), like say new man('John','Smith'). Your code then becomes:-
MY_GLOBAL = {i: 1, nextId: function(){return this.i++}} // For example
var userB = {
init: function(nameParam) {
this.id = MY_GLOBAL.nextId();
this.name = nameParam;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var bob = Object.build(userB, 'Bob'); // Different from your code
bob.sayHello();
So bob inherits the sayHello method and now has own properties id=1 and name='Bob'. These properties are both writable and enumerable of course. This is also a much simpler way to initialise than for ECMA Object.create especially if you aren't concerned about the writable, enumerable and configurable attributes.
For initialisation without an init method the following Crockford mod could be used:-
Object.gen = function(o) {
var makeArgs = arguments
function F() {
var prop, i=1, arg, val
for(prop in o) {
if(!o.hasOwnProperty(prop)) continue
val = o[prop]
arg = makeArgs[i++]
if(typeof arg === 'undefined') break
this[prop] = arg
}
}
F.prototype = o
return new F()
}
This fills the userB own properties, in the order they are defined, using the Object.gen parameters from left to right after the userB parameter. It uses the for(prop in o) loop so, by ECMA standards, the order of property enumeration cannot be guaranteed the same as the order of property definition. However, several code examples tested on (4) major browsers show they are the same, provided the hasOwnProperty filter is used, and sometimes even if not.
MY_GLOBAL = {i: 1, nextId: function(){return this.i++}}; // For example
var userB = {
name: null,
id: null,
sayHello: function() {
console.log('Hello '+ this.name);
}
}
var bob = Object.gen(userB, 'Bob', MY_GLOBAL.nextId());
Somewhat simpler I would say than Object.build since userB does not need an init method. Also userB is not specifically a constructor but looks like a normal singleton object. So with this method you can construct and initialise from normal plain objects.
Solution 4
TL;DR:
new Computer()
will invoke the constructor function Computer(){}
for one time, while Object.create(Computer.prototype)
won't.
All the advantages are based on this point.
Sidenote about performance: Constructor invoking like new Computer()
is heavily optimized by the engine, so it may be even faster than Object.create
.
Solution 5
You could make the init
method return this
, and then chain the calls together, like this:
var userB = {
init: function(nameParam) {
this.id = MY_GLOBAL.nextId();
this.name = nameParam;
return this;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var bob = Object.create(userB).init('Bob');
Graham King
Updated on July 08, 2022Comments
-
Graham King almost 2 years
Javascript 1.9.3 / ECMAScript 5 introduces
Object.create
, which Douglas Crockford amongst others has been advocating for a long time. How do I replacenew
in the code below withObject.create
?var UserA = function(nameParam) { this.id = MY_GLOBAL.nextId(); this.name = nameParam; } UserA.prototype.sayHello = function() { console.log('Hello '+ this.name); } var bob = new UserA('bob'); bob.sayHello();
(Assume
MY_GLOBAL.nextId
exists).The best I can come up with is:
var userB = { init: function(nameParam) { this.id = MY_GLOBAL.nextId(); this.name = nameParam; }, sayHello: function() { console.log('Hello '+ this.name); } }; var bob = Object.create(userB); bob.init('Bob'); bob.sayHello();
There doesn't seem to be any advantage, so I think I'm not getting it. I'm probably being too neo-classical. How should I use
Object.create
to create user 'bob'? -
Graham King about 14 years1. Thanks for the pointer to differential inheritance. 2. Does this mean no more constructors? I need to remember to set 'id' to MY_GLOBAL.nextId() every time I create a user?
-
Christian C. Salvadó about 14 yearsYou're welcome @Graham, you're right, no more constructors needed with this method, although the currently available implementations on Firefox 3.7apre5, the latest WebKit Nightly builds and Chrome 5 Beta, are not so fast compared with plain old constructors, hopefully this will change in the near future. For the object creation, you could create a factory function(i.e.
function createUser(name) { ... }
, with all the needed logic to create your user objects within withObject.create
. -
Daniel Earwicker almost 13 yearsRe: no more constructors: Normally you'd write an ordinary function to be the "factory" for objects. Internally it would use
Object.create
to make a blank object, and then modify it as necessary before returning it. The caller of that factory doesn't have to remember the prefixnew
. -
Daniel Earwicker almost 13 yearsWhy not just have
UserB
sayvar f = Object.create(userPrototype); f.init(name); return f;
? -
ryanve over 12 yearsThere is a polyfill for
Object.create
in the ES5 Shim github.com/kriskowal/es5-shim -
ryanve over 12 years@CMS When would or wouldn't you want to set enumerable to true?
-
amiuhle about 12 years@GrahamKing You could use a closure to init your objects: jsfiddle.net/Prqdt
-
kybernetikos over 11 yearsCalling this clone is confusing to me (and probably many others). To most people a
clone
method implies that changes to the original would not affect the clone. -
Kos over 11 yearsI disagree.
Object.create
neither enforces nor encourages the practice of using prototypes as any kind of "storage for default data values" as the linked article seems to suggest. Proper data initialization is the responsibility of whoever creates a particular object (like a factory or builder in the OO design). (Inheriting data rather than behaviour is feasible in JS, but not a common scenario.) -
basos over 11 yearsUnderstood, I amended the answer to account only for source objects considered immutable.
-
plediii over 11 yearsAs long as you understand that the argument to Object.create is supposed to be the prototype, this problem shouldn't come up. Obviously you can get the same bad behavior when using new if you say Animal.prototype.traits = {}; The only reason it's clear you shouldn't do that is that you understand how javascript prototypes work.
-
Noel Abrahams about 11 yearsGod god! So many downvotes for providing the right answer :-) The point is Object.create does not permit a mechanism for constructor arguments so one is forced to extend "data". Now this data may contain nested objects, which leads to the problem above. With prototypal inheritance on the other hand we only run into this problem if we were to explicitly write out
Animal.prototype.traits = {};
. One method is implicit the other explicit. Don't chose the one that leads to problems. -
zod almost 11 yearsIn the second example, the two objects don't share the common prototype (although they do share the next one in the chain). If you want both animals to have their own traits property, you could apply the Animal function to both bird and lion, and they will each get a traits property directly (no prototype, and not shared). There may times when you want things to be shared (like you don't want to recreate all the functions each time a new object is created), and I think that is when you make use of the prototype.
-
Geek almost 11 years@CMS What is differential inheritance?Why is it called so?
-
Matt almost 11 yearsGreat article! I've added a JSFiddle, so you have a working example for both Object.build and Object.gen in one file. Also, I've added some semicolons which were missing (available in JSFiddle only).
-
tne over 10 yearsProblem with using
new
with a subtype this way is that you never want to specify arguments for the supertype ctor, since you don't have the data at this point. Suddenly you need to insert a conditional in your supertype ctor to check if the arguments are provided or not; but what if you don't want a default ctor? There is no way that I know of to determine whether the call was done to setup the prototype of a subtype or to setup the data of the supertype in the subtype ctor. -
d13 over 10 yearsPlease see this post for a simple solution to the 2 legged lion. Here's some working code to illustrate it
-
oligofren over 10 yearsinit might be called several times. nothing preventing that.
-
linstantnoodles about 10 years@CMS ", if you call again this method on an existing object instance, the id and name properties will change.". Wait, how?
this
is referring to the new object with its own name and id properties. Why would callinginit
on an different object with the same prototype change those properties? -
MindJuice about 10 yearsI would suggest reading this article by Kyle Simpson. All three parts are interesting, but part 3 is key. If after reading those you still think "new" is better than Object.create(), then there is no hope for you! :) davidwalsh.name/javascript-objects-deconstruction
-
UpTheCreek almost 10 yearsThat jsperf appears to be gone.
-
Skystrider over 8 yearsPassing in the 2nd param a properties object does not initialize the new object to have those properties. I have to set them directly, line by line. var model = Object.create(parent); model.someFunction = someFunction; function someFunction(){...}
-
rixo over 8 yearsTo be fair, the second example should be completed so:
var clarence = new Lion(); clarence.traits.legs = 3; console.log(lion.traits.legs) // 3, shit!
-
Mehdi Maujood over 8 yearsIf you were using Object.create with the proper conceptual understanding of prototypes, you would say "Of course it doesn't work that way! The shared prototype is a feature, not a bug!"
-
Andy about 7 yearsCloning objects repeatedly this way will quickly get you into trouble, as you'll have an object with a really long prototype chain that keeps all those old objects in memory. I'll sometimes use
Object.create
in testing to make mocks that override some properties of an instance of a class while keeping others the same. But I rarely use it. -
albanx about 7 yearsit is not inheritance, it is object composition
-
klewis over 6 yearsTo clarify, we can share multiple methods from multiple prototype objects with the help of Object.Create. This sharing flexibility is clearly an "advantage" over new, and part of the beauty of JavaScript.
-
Adamantus over 5 yearsWhat javascript proves is that if you build the foundations out of crap, all subsequent layers of the house will also be crap.
-
jk7 about 5 yearsThis is intriguing. Could you extend the example to show how you would implement setters? Or would Object.freeze() prevent that?
-
p0wdr.com about 5 yearsThe freeze is just stopping the runtime modification of the "class". I've extended the example of the parent with a local variable in the closure and a getter and setter to show managing the "private" variable in the closure
-
Kamafeather over 4 years@ryanve when the object has some private property that you don't want to be enumerated (e.g. in a
for in
where you don't want to list object metadata but just actual data properties). See MDN Enumerability -
Kamafeather over 4 years@Geek see Differential Inheritance on Wikipedia
-
Kamafeather over 4 years@linstantnoodles he didn't write "different object" but "existing"; I think the emphasis is on "again", since the public
init
method replaces the (kind of private)constructor
, but might be called multiple times and cause undesired results; initialisation should happen just once. -
dev_khan over 4 yearsI checked the above code and may be
Object.create
has evolved but for nowObject.create
is not cloning anything and the result of the codevar bObj = Object.create(anObj); console.log(bObj);
is{}
means no properties are copied. -
Dalibor over 4 yearsThis is bad example of using Object,create to solve combination inheritance (constructor stealing + prototype chaining) major failing which is that parent constructor is called twice. Object.create creates new object using existing object as prototype which means one more prototype in the chain. The mentioned failing is solved using parasitic combination inheritance (constructor stealing + hybrid prototype chaining). We only need to copy parent prototype and it can be done like this: var prototype = new Object(SiteMember.prototype); prototype.constructor = Guest; Guest.prototype = prototype;
-
Shardul about 4 yearsGood catch - there was a typo. Fixed it now.
-
S Meaden about 3 yearsRe Feedback, can you give code that creates an instance please? I feel like this is 'server' code and that no 'client' code has been given.
-
p0wdr.com over 2 yearsThe instance creation happens at the end of the example with the following lines let myQuad = new Quad(); let myCar = new Car4wd(); this is client code, it uses the window object to store the types/classes
-
Nils Lindemann over 2 yearsOne can further do
create = Object.create.bind(Object); log = console.log.bind(console)
and then one can just writecreate(...)
andlog(...)
. See here for what.bind(...)
does.