What is TIC Read Status 1:57 in iOS11/Xcode 9?
Solution 1
Apple staff gave the following answer:
TIC
expands to “TCP I/O connection”, which is a subsystem within CFNetwork that runs a TCP connection
1
and 57
are the CFStreamError domain and code, respectively; a domain of 1 is kCFStreamErrorDomainPOSIX and, within that domain, 57
is ENOTCONN
In short, a TCP read has failed with ENOTCONN.
As the TCP I/O connection subsystem has no public API, you must necessarily be using it via some high-level wrapper (like NSURLSession).
source: https://forums.developer.apple.com/thread/66058
EDIT/UPDATE:
Since we are all still having these annoying logs, I asked to the same Apple specialist from the above link about our situation, which is now specific for Xcode 9 and Swift 4. Here it is:
A lot of people are complaining about these logs, which I am having as well in all my apps since I upgraded to Xcode 9 / iOS 11.
2017-10-24 15:26:49.120556-0300 MyApp[1092:314222] TIC Read Status [55:0x0]: 1:57
2017-10-24 15:26:49.120668-0300 MyApp[1092:314222] TIC Read Status [55:0x0]: 1:57
2017-10-24 15:26:49.626199-0300 MyApp[1092:314617] TIC Read Status [56:0x0]: 1:57
His answer:
It’s important to realise that this ENOTCONN does not necessarily mean that anything has gone wrong. Closed TCP connections are expected in all versions of HTTP. So, unless there’s some other symptom associated with this error, my recommendation is that you ignore it.
source: https://forums.developer.apple.com/message/272678#272678
SOLUTION: Just wait for newer versions/updates of Xcode 9.
Solution 2
Here is how TIC Read Status [11:0x0]: 1:57
breaks down:
TIC
expands to “TCP I/O connection”, which is a subsystem within CFNetwork that runs a TCP connection
11
is a connection ID number within TIC
0x0
is a pointer to the TIC object itself
1
and 57
are the CFStreamError domain and code, respectively; a domain of 1 is kCFStreamErrorDomainPOSIX and, within that domain, 57 is ENOTCONN
Source: https://forums.developer.apple.com/thread/66058
Solution 3
Note: Like what @David mentioned in the comment, it's a way to hide the warnings, so use this launch argument to avoid getting many repetitive messages and have a clean console. Once done debugging, keep it disabled as console doesn't provide useful information when it's enabled. For example libc++abi.dylib: terminating with uncaught exception of type NSException
.
For people who are wondering how to silence the warning and until a better fix is available you may keep following variable handy and toggle as needed.
Use OS_ACTIVITY_MODE = disable
environment variable under Arguments in the product schemes to avoid console getting flooded with such warnings.
Note B: Enable it to see the effect.
Source: https://medium.com/@adinugroho/disable-os-logging-in-xcode-8-ec6d38502532
Solution 4
The best way I found, concerning this log message and some others ( like NSURLSession errors that are not necessarily errors ) is to have my own log functions.
class Logger {
static var project: String = "MyProject"
static func log(_ string: String, label: String = "") {
DispatchQueue.main.async {
print("[\(Logger.project)] \(label) : \(string)")
}
}
static func info(_ string: String) {
Logger.log(string)
}
static func warning(_ string: String) {
Logger.log(string, label: "WARNING")
}
static func error(_ string: String) {
Logger.log(string, label: "ERROR")
}
}
Then I simply type [MyProject] in the console pane bottom-right filter, and that's it.
Note that by calling print on the main queue, it allows your logger to be used from threads without mixing up your console.
Ready to be improved and tweaked for your needs :)
Related videos on Youtube
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Comments
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David Seek almost 2 years
After updating to Xcode 9, using Swift 3 and the iPhone X simulator, my console is full of:
TIC Read Status [11:0x0]: 1:57 TIC Read Status [11:0x0]: 1:57 TIC Read Status [11:0x0]: 1:57 ...
What is that and how do I fix it? Help is very appreciated.
PS: I prefer not to just "silence" it with an
Environment Variable
in the build scheme.-
timgcarlson almost 7 yearsPossible duplicate of stackoverflow.com/questions/40226104/…
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David Seek almost 7 yearswell. i have found this thread as well. but it's osx, old and not really answered...
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Kodr.F over 6 yearsdid u find a solution yet ?
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David Seek over 6 years@Jack. No not at all.
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Hogdotmac over 6 yearsthe annoying thing is not that this logs into console, but it also seems to hang the main thread
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David Seek over 6 yearsyes it does. but only in debugging mode as far as i noticed.
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David Seek almost 7 yearsokay. so far so good. is that something bad or just an information? do i need to fix anything?
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0rt almost 7 yearsI believe it has something to do with iOS11.0 and might be fixed in future releases
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Lane Rettig over 6 yearsBut why is it actually happening? And why did it suddenly start with iOS 11?
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Admin over 6 yearsI am getting a tones of them too in my log but all my network calls are working fine :L
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David Seek over 6 yearsAlso I have literally said, that I do not want his option ^^ Just silencing it doesn't get rid of the problem.
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Genevios over 6 yearsThe same problem what i must do with this?
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Kingalione over 6 yearsSame problem here. My app works fine but still getting this error
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rgoncalv over 6 years@LaneRettig, check my answer below.
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Kodr.F over 6 yearsSame issue here with firebase , any solution ?
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Victor Engel over 6 yearsThis is not specific to Swift. I am getting it with Objectiv-C as well.
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David Seek about 6 yearsWill not solve my issue as this even happens if all my App does is calls to Firebase. And I can't manipulate the framework. But I will forward this to Firebase dev team. Maybe they can do something about it.
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G. LC almost 6 yearsYou really went above and beyond to get this answer
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Gennadii Tsypenko over 5 yearsYour solution seems not to have worked, since it's still there in XCode10.
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Stoyan over 5 yearswe have to find a way to get rid of this, because log printing affects the app performance during runtime, for now we can hope, that for non #DEBUG builds this will not get printed
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Søren Pedersen over 5 yearsPeople need to stop suggesting disabling all log statements. Answers like this should be deleted.
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Zaporozhchenko Oleksandr over 5 yearswould be nice have some settings, so we could actually "ignore it"
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David Seek over 5 yearsWell it has been 1.5 years now since Apple introduced this... let's call it... feature... I don't see this being "fixed" any time soon.
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AverageHelper about 5 yearsSince the idea seems to be to ignore it, I'm gonna leave this here. Basically, you can ignore all the odd system console output with an environment variable:
OS_ACTIVITY_MODE = disable
. Link: forums.developer.apple.com/thread/51196#thread-message-182684 -
user1105951 almost 5 yearscheck "os_log" . this is way apple recommend to use with advanced logging