Why is floor() so slow?

16,391

Solution 1

A couple of things make floor slower than a cast and prevent vectorization.

The most important one:

floor can modify the global state. If you pass a value that is too huge to be represented as an integer in float format, the errno variable gets set to EDOM. Special handling for NaNs is done as well. All this behavior is for applications that want to detect the overflow case and handle the situation somehow (don't ask me how).

Detecting these problematic conditions is not simple and makes up more than 90% of the execution time of floor. The actual rounding is cheap and could be inlined/vectorized. Also It's a lot of code, so inlining the whole floor-function would make your program run slower.

Some compilers have special compiler flags that allow the compiler to optimize away some of the rarely used c-standard rules. For example GCC can be told that you're not interested in errno at all. To do so pass -fno-math-errno or -ffast-math. ICC and VC may have similar compiler flags.

Btw - You can roll your own floor-function using simple casts. You just have to handle the negative and positive cases differently. That may be a lot faster if you don't need the special handling of overflows and NaNs.

Solution 2

If you are going to convert the result of the floor() operation to an int, and if you aren't worried about overflow, then the following code is much faster than (int)floor(x):

inline int int_floor(double x)
{
  int i = (int)x; /* truncate */
  return i - ( i > x ); /* convert trunc to floor */
}

Solution 3

Branch-less Floor and Ceiling (better utilize the pipiline) no error check

int f(double x)
{
    return (int) x - (x < (int) x); // as dgobbi above, needs less than for floor
}

int c(double x)
{
    return (int) x + (x > (int) x);
}

or using floor

int c(double x)
{
    return -(f(-x));
}

Solution 4

The actual fastest implementation for a large array on modern x86 CPUs would be

  • change the MXCSR FP rounding mode to round towards -Infinity (aka floor). In C, this should be possible with fenv stuff, or _mm_getcsr / _mm_setcsr.
  • loop over the array doing _mm_cvtps_epi32 on SIMD vectors, converting 4 floats to 32-bit integer using the current rounding mode. (And storing the result vectors to the destination.)

    cvtps2dq xmm0, [rdi] is a single micro-fused uop on any Intel or AMD CPU since K10 or Core 2. (https://agner.org/optimize/) Same for the 256-bit AVX version, with YMM vectors.

  • restore the current rounding mode to the normal IEEE default mode, using the original value of the MXCSR. (round-to-nearest, with even as a tiebreak)

This allows loading + converting + storing 1 SIMD vector of results per clock cycle, just as fast as with truncation. (SSE2 has a special FP->int conversion instruction for truncation, exactly because it's very commonly needed by C compilers. In the bad old days with x87, even (int)x required changing the x87 rounding mode to truncation and then back. cvttps2dq for packed float->int with truncation (note the extra t in the mnemonic). Or for scalar, going from XMM to integer registers, cvttss2si or cvttsd2si for scalar double to scalar integer.

With some loop unrolling and/or good optimization, this should be possible without bottlenecking on the front-end, just 1-per-clock store throughput assuming no cache-miss bottlenecks. (And on Intel before Skylake, also bottlenecked on 1-per-clock packed-conversion throughput.) i.e. 16, 32, or 64 bytes per cycle, using SSE2, AVX, or AVX512.


Without changing the current rounding mode, you need SSE4.1 roundps to round a float to the nearest integer float using your choice of rounding modes. Or you could use one of the tricks shows in other answers that work for floats with small enough magnitude to fit in a signed 32-bit integer, since that's your ultimate destination format anyway.)


(With the right compiler options, like -fno-math-errno, and the right -march or -msse4 options, compilers can inline floor using roundps, or the scalar and/or double-precision equivalent, e.g. roundsd xmm1, xmm0, 1, but this costs 2 uops and has 1 per 2 clock throughput on Haswell for scalar or vectors. Actually, gcc8.2 will inline roundsd for floor even without any fast-math options, as you can see on the Godbolt compiler explorer. But that's with -march=haswell. It's unfortunately not baseline for x86-64, so you need to enable it if your machine supports it.)

Solution 5

Yes, floor() is extremely slow on all platforms since it has to implement a lot of behaviour from the IEEE fp spec. You can't really use it in inner loops.

I sometimes use a macro to approximate floor():

#define PSEUDO_FLOOR( V ) ((V) >= 0 ? (int)(V) : (int)((V) - 1))

It does not behave exactly as floor(): for example, floor(-1) == -1 but PSEUDO_FLOOR(-1) == -2, but it's close enough for most uses.

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Updated on June 20, 2022

Comments

  • Admin
    Admin almost 2 years

    I wrote some code recently (ISO/ANSI C), and was surprised at the poor performance it achieved. Long story short, it turned out that the culprit was the floor() function. Not only it was slow, but it did not vectorize (with Intel compiler, aka ICL).

    Here are some benchmarks for performing floor for all cells in a 2D matrix:

    VC:  0.10
    ICL: 0.20
    

    Compare that to a simple cast:

    VC:  0.04
    ICL: 0.04
    

    How can floor() be that much slower than a simple cast?! It does essentially the same thing (apart for negative numbers). 2nd question: Does someone know of a super-fast floor() implementation?

    PS: Here is the loop that I was benchmarking:

    void Floor(float *matA, int *intA, const int height, const int width, const int width_aligned)
    {
        float *rowA=NULL;
        int   *intRowA=NULL;
        int   row, col;
    
        for(row=0 ; row<height ; ++row){
            rowA = matA + row*width_aligned;
            intRowA = intA + row*width_aligned;
    #pragma ivdep
            for(col=0 ; col<width; ++col){
                /*intRowA[col] = floor(rowA[col]);*/
                intRowA[col] = (int)(rowA[col]);
            }
        }
    }
    
  • Admin
    Admin over 14 years
    Naive implementation. PSEUDO_FLOOR( x++ ) would break this.
  • Christoph
    Christoph about 11 years
    you should probably use static inline instead of inline if you want to put this into a header file - see stackoverflow.com/a/10245969/48015
  • Jason R
    Jason R over 10 years
    Your round() function doesn't work. You need to either use a floating-point modulo to check whether the fractional part is greater than 0.5, or you could use the old (int) (double_value + 0.5) trick to perform rounding.
  • Triang3l
    Triang3l over 9 years
    Yes, Charlie. It would be better to make it an inline function.
  • Joe
    Joe about 9 years
    Never assume that the standard libraries are optimized. They are almost always extremely slow. You can sometimes get major speed gains by using your own custom code.
  • imallett
    imallett over 8 years
    Umm. floor gives incorrect answers for negative integers and ceil incorrect answers for positive ones.
  • PolarBear2015
    PolarBear2015 over 8 years
    Thanks imallett. Code should be fine now.
  • Peter Cordes
    Peter Cordes over 6 years
    For FP->int with round-to-nearest, see stackoverflow.com/a/47347224/224132.
  • Peter Cordes
    Peter Cordes over 5 years
    does this depend on long being wider than int for correctness with the full range of int results? That's not the case on many 32-bit platforms, and on x86-64 Windows (a LLP64 ABI where int and long are both 32-bit). So maybe you should use long long. But still a nice idea.
  • Aki Suihkonen
    Aki Suihkonen over 5 years
    Yes (that is long int being wider than int), but I think this can be mitigated by casting to unsigned int.
  • Peter Cordes
    Peter Cordes over 5 years
    double -> unsigned long is somewhat slow on x86. godbolt.org/z/1UqaQw. x86-64 doesn't have an instruction for that until AVX512, only for double -> signed integer. On 32-bit x86 where unsigned long is a 32-bit type, x87 fistp can do FP -> 64-bit signed integer, and you can use the low half of that as unsigned int. But truncation requires either SSE3 fisttp or changing the rounding mode. SSE2 can't do truncation to a 32-bit unsigned integer or 64-bit signed integer either. The other answers are probably more efficient.
  • wim
    wim over 5 years
    +1. Sidenote: Somehow icc doesn't seem to know that vcvtps2dq depends on the value of the MXCSR control and status register. In this example the order of x=_mm_cvtps_epi32(y); and _MM_SET_ROUNDING_MODE(_MM_ROUND_NEAREST); has been exchanged by icc.
  • Peter Cordes
    Peter Cordes over 5 years
    @wim: Yeah I wondered if that would be a problem. I should add something about #pragma STDC FENV_ACCESS ON, if that works for any actual compilers. (Does FENV_ACCESS pragma exist in C++11 and higher?). And/or try ICC compile options like -fp-model strict to tell it that you modify the FP rounding mode. (The ICC default is -fp-model fast=1.)
  • Peter Cordes
    Peter Cordes about 3 years
    floor() is a function, but it's commonly used enough for compilers to treat it as a builtin, like memcpy or sqrt and inline it if they want to. e.g. GCC -O2 for x86-64 inlines it even when it takes multiple instructions, without SSE4.1 for roundss / roundps (godbolt.org/z/5jdTvcx7x). But yeah, without SSE4.1 it's a lot slower than fp->int with truncation, which has faster HW support.